
However, the game isn't a tedious pixel hunt. If you scan all of the backdrops with Holmes' or Watson's practiced eyes, you'll spot important items almost immediately. Such key areas as desks and shelves can also usually be zoomed in on, so you know when something needs a look-see with Holmes' trusty magnifying glass. There is a great sense of consistency and internal logic at work here that keeps you on the right path as long as you scrutinize everything in sight. You are also presented with the odd bit of old-fashioned adventure-game goofiness. At one point, you McGyver together a blowgun out of a pipe and a hypodermic syringe, but much of the time, it feels like you're a real detective running down leads and collecting clues.



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